Tag Archive: comic

The last scene

Brock Beauchamp
March 6, 2012

The quite lengthy last scene of this issue begins now. Karter gets a page from Henri and then proceeds to head off to Neos Kosmos to try to save the remnants of 17 November from discovery. Writing Karter has been a challenge. I wanted to put more humor in Variables (not a bunch, but a little) but every time I’d write something in, it just didn’t fit the character. This last scene is a perfect example of why that wasn’t really possible. While Karter has a good side, his bad side is really the one that controls his motives and... View Article

The neighborly old lady

Brock Beauchamp
February 28, 2012

This page has what might be my favorite panel in all of Variables. It’s a simple panel containing a close-up of a man’s face getting pinched. For some reason, it all worked out really well. The pencils were good, the inks were good, and the color finished it off. It’s always nice when something works out instead of fighting and re-doing something over and over again until I manage just get it to the point of mediocrity. At the end of this page, you’ll notice that we delve into another flashback, this time in 1994. Karter is now wheelchair-bound and... View Article

Don’t try this at home

Brock Beauchamp
February 21, 2012

I’m not sure how well this page works but I gave it a shot. It’s a magazine article (written by Hank Foster, of course) that talks about another story I just wouldn’t have time to deal with properly in the Variables universe. It’s about two Sui Generis teenagers who decide to fight crime and help people in South Korea. They pose, they have their pictures taken, they chat on the internet, but little crime is actually fought and even fewer people are actually saved. Then their big opportunity arrives (you can read the entire article here). I wanted to write... View Article

A little background

Brock Beauchamp
February 14, 2012

This page exists almost solely to give character and world background. You get to see the interior of Karter’s apartment and while he’s flipping through channels, you get to hear some news about the Variables world circa 2002. At this point of the story, things are starting to turn south for the Sui Generis. Groups are protesting their movement and some governments are considering restrictions regarding citizenship, movement, etc. Basically, people are scared and that always opens the door to demagoguery. This is the most complicated page I’ve ever drawn of Variables and I’m pleased with how it turned out.... View Article

You should have played football

Brock Beauchamp
February 7, 2012

It’s one of my favorite lines of the issue and it says a lot about the Variables universe. Why wouldn’t Karter go play football? He’d be an unmatched striker or goaltender. He’d make millions and be showered with public adoration. It’s the kind of allure that many of the Sui Generis would have to face and realistically, one that would pull in many people with extraordinary abilities. It beats fighting crime and putting yourself at risk for no pay or starting a highly illogical “life of crime” when as much (or more) money could be made by using those powers... View Article

Dialogue pages are FUN

Brock Beauchamp
February 2, 2012

At least they better be or I’d drive myself insane doing this comic. There are bursts of action in Variables (and this story is probably the most action-ish I’ll do until the grand finale of the comic, if/when that ever comes) but most of the stories revolve around exploring situations that might actually occur if people like this existed. The comic isn’t set up for action-heavy sequences, from neither a story nor a character perspective. In Variables, if two Sui Generis (meta-humans) fight, one of them will probably leave the fight dead or critically injured. Batman has had enough rounds... View Article